Since they can both use up to a maximum of 4 units of ammo, if all of the ammo in both the upper and lower weapon are used, reloading will consume 8 units of ammo, if the ammo in both is half used it will consume 4 units of ammo etc. The upper and lower weapon on a weapon platform consume ammo separately (Although they reload at the same time). It seems that the game splits your magazine into 4 sections of an equal 25%, and every section you use up to fire your weaponry equals one unit of Universal Ammo. How many units of Universal Ammo each reload consumes is dependent on how much of your magazine is spent. Because of this, increasing the magazine size of any weapon essentially increases the number of rounds/blasts/swings that the weapon can fire/blast/swing before running out of ammunition, assuming you reload only when your magazine is empty. In other words, the main reason why more powerful weapons tend to use up more ammo is because their magazine size is much smaller. Universal Ammunition works on a magazine size basis. Universal Ammo is stored in your inventory in stacks of 20 units (or clips) each. To counter this, ammo is easier to find than in previous games. Therefore, running out of ammo for one weapon means running out of ammo for all of your weapons. While it may seem efficient due to the fact that there is no longer a need to hunt for specific types of ammunition, it comes with the cost of making your ammo shared throughout all guns.
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